![]() OpenGL 3.x and 4.x introduced backwards-incompatible API changes and then OpenGL 3.2 and 3.3 are said to be specifically branches of the 3 series which are not forward compatible while 3.1 is compatible with 4.1+ In previous releases of OpenGL, minor version increments upward until substantial changes accumulated into a new major version. ![]() With both being essentially released together, it can be difficult to understand the rationale for OpenGL 4.0/4.1. ![]() I understand that OpenGL 4 and 3 are fairly similar, especially 3.1 and 4.1.
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